with the ever charming Drew Mackillop
Got to this via the rather good https://synthandsoftware.com/ site !
sort of a ‘KRELL’ patch from the micro freak
Really this is just about seeing what’s available in the new QuickSampler in LogicX, and as far as this tricks concerned, its pretty primitive compared to SOME of the tools out there, but given you can lock the loop lengths and start points to quantise values, it lets you do some fun stuff!
Just set up the CC’s in the mod matrix to 2 faders on your keyboard or whatever…
Start and Loop start to the same CC and Loops End to a second CC.
with apologies to Jodie @FrogIDAus
*For No Fucking Reason
3 players, never met, no words spoken.
Going through my drive throwing various pointless experiments that I can’t even remember WHY I did them, out so …
Euclidian Pulse Triggering the Note at the relative note pattern position.
Have real time control over the accent pattern on a repeating 16 step riff, allowing you to make it into a dynamic performance rather than a static loop.
The Riff keeps the relative position of the notes constant, while the Euclidean Rotator allows shifting the accent pattern to ‘pick out’ different notes in the 16 step pattern.
Make sure the Euclidean Rotator is set to 16 steps and a Fill of 16
So it triggers every step
Now, use the Shift Sequencer to set up a repeating pattern you like
(to make things more obvious, start with 16 beats) THEN: Hit Stop.
Now try lowering the Fill to a value of 10 and hear how notes in the sequence are now being picked out so only 10 of the 16 steps are being heard, note, the Sequence is still playing the same notes at the same point in the bar.
CC-11 controls FILL
Now try altering the STEPS counter and the FILL amount and see how the Dynamic pattern now evolves over several bars, but the riffs notes are still positioned in the original point in the bar. (so you can have a set melodic pattern that rhythmically is shifting the accents)
Quick guide to the GUI below
2 / 2
1 Triggers the step rate of the Shift Seq
2 Triggers CFG gate 2
3 Triggers CFG gate 3
6 Triggers the rate of the Euclidean Rotator
1 controls a fast timbral sweep on the DWG
2 controls a slower timbral sweep on the DWG
3 Controls a change in the MIX of the DWG outputs
4 controls the Level of the LPG so can be thought of as the AMP ENV.
DWG Mod A input is a summed CFG 1+2 Mod B input is CFG 2
Mod-Wheel controls the Decay of the LPG and its output level and brightness, as well as changing the delay balance. (signal will be heard if the clocks are running and Mod-Wheel is up)
After Touch controls a slight detune of the MOD OSC in the DWG providing a tiny bit of extra grit
To take things up a notch, use the RANGE controls in the Shift Sequencer to alter the octave and holds or notes to provide even more weirdness, or change the Shift Seq Clock rate, or…
“Wow, nice idea but I hate the synth” I hear you say?
Then try the included midi only version with the monophonic synth of your choice
Brains too fried to be clever so reverting to a combination of old pathways and completely inconsequential tweaking…
So, Sitting around Self Isolating …
Thought id teach myself Ableton LIVE
Yep is Music for old people, buy hey IM OLD so …
Made this track using its 909 kit and an Arturia MicroFreak.
Excuse the less than inspired drum part, got lost in the Synth:+)
To make things interesting, made some rules:
All sounds from Default on the micro freak had to be made in less than 3 mins and the parts had to be played in with no edits.
45 mins later;…
By request. the no crappy beats version, you can REALLY hear the bad playing now!:+)
for absolutely NO reason…
So continuing the pointless Squoinks…
Something caught in my throat.
Just messing with the MicroFreaks Voice Oscillator.
Been playing with the @ArturiaOfficial #MicroFreak. Its FUN. Its Bonkers Fun.
Sadly it also has a very unappealing digital ‘noise’ (a friend referred to it as “DigitalHash’) so more delicate sounds are not really viable, but cranked up its pretty bloody usable.
Its quite an interesting cross between ya bog standard 1 Osc subtractive, and something more modular with some west coast elements. Consequently as a sad old synth geek, it’s quite interesting. The conductive pads that respond polyphonically are really what made me get this as it seems like an interesting controller for future projects regardless of its own synth engine. Anyway, its a hilarious machine for creating riffy ‘acid’ type synth loops. So I’ve been reliving my 90’s dance producer life, and wishing i’d had one of these back then.
From the very Wonderful Jeff Rona
“Modwheel’s new WaveSkimmer is a deceptively simple and incredibly powerful instrument. I am always looking for ways to add subtle movement and rhythms to my cues, and WaveSkimmer has pretty close to infinite sonic and musical possibilities. It’s helping me with my deadline right now!”
Noises to help decompress between flights.
Got tasked to make some samples useful in EXS24…
Decided to take it up a notch…
ALCHEMY is rather GOOD.
Spent 10 mins doing this…
So far… Quite FUN!
9 hours of adjusting gain in the arcane Kontakt interface and my brain is …
Been head down in instrument design, needed a short spell thinking in a different way to clear my head so…
Yep, About how it is…
Teaching aid… When trying to learn a bit of software, i make scratch tracks.
Heres one of them:
Chase Sequence that just Fizzles out?